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} .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-wikiLinks>a { top:60px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { display:none; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:before,.t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li { float:left; width:143px; margin:0 20px 2px 0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a { display:block; background:#2c2c2c; padding:0 3px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a:hover { background:#383838; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul.j-list-selected { display:block; } .t-footer .t-footer-curseLinks { background:#191919; clear:both; } .t-footer .t-footer-curseLinks>ul { width:1000px; margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } Make mod on Charrslayer weapons salvagable - Guild Wars Forums - GW Guru
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Old Dec 02, 2010, 06:18 AM // 06:18   #1
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Default Make mod on Charrslayer weapons salvagable

I know the "of Charrslaying" mod is what make the Charrslayer weapons unique, but it couldn't hurt to make it salvagable, could it? This does, of course, include the Armor+10 on shields and foci. Destroyer weapons can have their mods salvaged. So let's have the Charrslayer weapons come with the mod, but at least make it salvagable. Savvy?
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Old Dec 02, 2010, 06:55 AM // 06:55   #2
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not signed.
Charrslayer weapons are the Ebon Vanguard's "best" weapon towards the charr, (just try a 15^50 customized charr axe with asuran scan vs a charrboss..)
Destroyer weapons doesnt have any special mods, thats why its mods can be salvaged.
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Old Dec 02, 2010, 08:22 AM // 08:22   #3
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[R e m o v e d]

Last edited by I Pwn Brownies; Dec 07, 2011 at 07:44 AM // 07:44..
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Old Dec 02, 2010, 12:11 PM // 12:11   #4
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Quote:
Originally Posted by I Pwn Brownies View Post
Really?

You must not pay any attention to the game.

The Vanguard's sworn enemy is the Charr. The Charrslaying weapons are their best weapons against the Charr. If you REALLY want the Charrslaying mod instead of the skin itself, check out the collectors whose items can be salvaged for the mod.

Oh, and /notsigned.
I think he more wants the skin than the mod itself, which I think would be nice, somewhat. I'm not sure if I want to sign this though, because it doesn't make sense lore-wise.
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Old Dec 02, 2010, 12:27 PM // 12:27   #5
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I never make those weapons.

The charrslaying mod make them rather useless, since I don't have room for one weapon with each slaying mod, so I have weapons with more generic mods.

If I can't salvage the mod, then I have no use for them.
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Old Dec 02, 2010, 02:51 PM // 14:51   #6
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Also, the armor +x vs species mods on shields and foci are never salvageable. They're only found on "oldschool" weapons as inherents.
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Old Dec 03, 2010, 10:36 AM // 10:36   #7
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If you want a weapon with another skin and +20% dmg vs Charr just get the mod - they can be found randomly on weapons anywhere in Prophecies.

/notsigned, bad idea.
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Old Dec 03, 2010, 11:59 AM // 11:59   #8
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Quote:
Originally Posted by Yawgmoth View Post
If you want a weapon with another skin and +20% dmg vs Charr just get the mod - they can be found randomly on weapons anywhere in Prophecies.

/notsigned, bad idea.
I think you has it backwards yawgy
He wants the same skin with a different suffix
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Old Dec 03, 2010, 02:40 PM // 14:40   #9
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/signed

Their skins look cool and id like to use them without gimping myself
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Old Dec 07, 2010, 05:40 AM // 05:40   #10
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Quote:
Originally Posted by I Pwn Brownies View Post
Really?

You must not pay any attention to the game.

The Vanguard's sworn enemy is the Charr. The Charrslaying weapons are their best weapons against the Charr. If you REALLY want the Charrslaying mod instead of the skin itself, check out the collectors whose items can be salvaged for the mod.

Oh, and /notsigned.
Like I care about the plot. What matters nowadays is having better looking equipment than the next guy. That's why Silverwing Recurve Bows are the most expensive weapons in the game.
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Old Dec 07, 2010, 02:09 PM // 14:09   #11
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The skins are nice, just bump the price up to match the Norn and Asuran weapons and let us stick whatever suffix mod we want on them.
/signed.
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Old Dec 07, 2010, 02:14 PM // 14:14   #12
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/notsigned

They are unsalvageable for a reason.
What's the use of a weapon designed to fight charr if it no longer deals extra damage against charr? You'll have the weakest weapon out of anyone in the Vanguard and they will make fun of you.
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Old Dec 07, 2010, 02:29 PM // 14:29   #13
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PvE-only properties like those should be... that, PvE-only, not using up PvP slots.
That's goes for Higly Salvageable, Increased priced and all the other 'vs race' mods.
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Old Jan 04, 2011, 01:10 AM // 01:10   #14
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Quote:
Originally Posted by AndroBubbles View Post
I think he more wants the skin than the mod itself, which I think would be nice, somewhat. I'm not sure if I want to sign this though, because it doesn't make sense lore-wise.
Because Charr weapons dealing more damage to the Charr than other species makes sense lore-wise? Or at all?
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Old Jan 04, 2011, 01:35 AM // 01:35   #15
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/signed

Why not just make a new weapon crafter that charges more for "clean" versions of these? It would be a win-win situation for all.
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Old Jan 04, 2011, 01:08 PM // 13:08   #16
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Quote:
Originally Posted by RedDog91 View Post
/notsigned

They are unsalvageable for a reason.
What's the use of a weapon designed to fight charr if it no longer deals extra damage against charr? You'll have the weakest weapon out of anyone in the Vanguard and they will make fun of you.
The vanguard you find near the helmet all have those weapons on them. But they don't appear on the ground or in their hands. They were killed with them, and if you see the Vanguard, none of them carry those weapons, they all carry weapons like the Signet Shield and the Mammoth blade, that fit more the 'Monument' style.

Those should have been in the Doomlore shrine, crafted by a Charr. It's not like the free charr won't make weapons out of defeated flame legion corpses.
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